Updates, news, musings from a curious machine.
A Good Thing of a Bad Example - and other benefits of learning from mistakes.
21 minutesMay 2, 2020
This is the second of two interrelated posts talking about the IDGAF development process, using my setlist management software project as a prime example of what not to do when developing software. This part examines the workflow process itself and the resulting codebase of technical debt.
A Bad Example of a Good Thing - or, how does One State DJ build setlists?
21 minutesMay 1, 2020
The first of two posts talking about some software I wrote to solve a need, which does in fact do it’s job really well, but because I’m following the IDGAF approach to the development process - the thing is a trainwreck under the hood and you could say I totally get why windows is closed source. This first part talks about why I needed to make the software, walks through the user-interface and other such surface level things. In the next article I will cover more specifically what clear examples of technical debt are shining brightest and how they can be paid off properly.